#hwdec=no
#vo=gpu
#Priority#
alang=ja,jp,jpn,en,eng
slang=eng,en
## Vulkan on Linux, Windows or macOS (recommended)
gpu-api=vulkan
fbo-format=rgba16hf
## DirectX on Windows (recommended)
#gpu-api=d3d11
#fbo-format=rgba16hf
## OpenGL on Linux or macOS or Windows
#gpu-api=opengl
#fbo-format=rgba16f
## Color gamut
#gamut-clipping=no # only mpv v0.34.1
https://mpv.io/manual/stable/#options-gamut-clipping#gamut-mapping-mode=clip # only mpv git or newer
https://mpv.io/manual/master/#options-gamut-mapping-mode#hdr-compute-peak=no
## Luma up (uncomment FSRCNNX or SSimSuperRes, not both)
#glsl-shader="~~/shaders/FSRCNNX_x2_8-0-4-1_LineArt.glsl" # mathematically best, most expensive
scale=ewa_lanczossharp
## Luma down
glsl-shader="~~/shaders/SSimDownscaler.glsl"
dscale=mitchell
correct-downscaling=yes
## Chroma up + down
glsl-shader="~~/shaders/KrigBilateral.glsl"
cscale=mitchell
## Sharpen
# Didn't find this too useful with the SuperRes or FSRCNNX shader.
#glsl-shader="~~/shaders/adaptive-sharpen.glsl"
#sigmoid-upscaling=no
#linear-upscaling=no
## Antiring
scale-antiring=0.7
dscale-antiring=0.7
cscale-antiring=0.7
## Debanding
deband=yes
deband-iterations=4
deband-threshold=35
deband-range=16
deband-grain=4
#Interpolation#
video-sync=display-resample
interpolation=yes
tscale=oversample
## High-quality screenshots
screenshot-format=jpeg
screenshot-webp-lossless=yes
screenshot-high-bit-depth=yes
screenshot-sw=no
screenshot-directory="~~/screenshots"
screenshot-template="%f-%wH.%wM.%wS.%wT-#%#00n"
# ~/.config/mpv/mpv.conf
sid=1
sub-auto=fuzzy
sub-file-paths=subtitles
save-position-on-quit=yes
saturation=5